If you’re anything like me, you love reading my weekly devlog updates as much as I love writing them. Not a single week goes by where I don’t relish filling you all in on all the exciting developments going on with Terror High. I certainly wouldn’t miss a week, or thirteen, without updating you on... Continue Reading →
The Name of This Post Is Talking Heads
Some of my most enjoyable gaming experiences in recent memory have revolved not around whizz-bang set pieces, but around quiet, personal moments of character interaction. Rather than using dialogue as mere exposition before the next bit of man shoots, narrative games like Life Is Strange, Oxenfree, and Night in the Woods focus on and even... Continue Reading →
Animation, or: No Money, Mo’ Cap
I was a late recruit to the console wars. Before I got shipped to the front with a shiny new Super Nintendo, a copy of A Link to the Past, and a photo of my sweetheart tucked into my standard issue parachute pants, I was mostly relegated to sporadically playing games on my friends’ consoles.... Continue Reading →
Welcome to Terror High
Do you remember creeping the shelves of the Scholastic Book Fair for the new “Goosebumps” book? Or anxiously awaiting Saturday night, not because it was alright for fighting, but because that meant another meeting of the Midnight Society? If you're a napkin-industry-killing millennial, these words are exciting the nostalgia neurons in your brain somethin’ fierce.... Continue Reading →
